00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id: G4VPrimitiveScorer.hh,v 1.3 2007/08/28 07:51:45 asaim Exp $ 00028 // GEANT4 tag $Name: geant4-09-01-patch-01 $ 00029 // 00030 00031 #ifndef G4VPrimitiveScorer_h 00032 #define G4VPrimitiveScorer_h 1 00033 00034 class G4Step; 00035 class G4HCofThisEvent; 00036 class G4TouchableHistory; 00037 #include "globals.hh" 00038 #include "G4VSDFilter.hh" 00039 #include "G4MultiFunctionalDetector.hh" 00040 00041 // class description: 00042 // 00043 // This is the base class of the sensitive detector which owns 00044 // only one hits collection. 00045 // A concrete class object derived from this base class can be 00046 // used either as a sensitive detector or to be registered to 00047 // G4MultiFunctionalDetector to define multiple functionalities. 00048 00049 class G4VPrimitiveScorer 00050 { 00051 friend class G4MultiFunctionalDetector; 00052 00053 public: // with description 00054 G4VPrimitiveScorer(G4String name, G4int depth=0); 00055 virtual ~G4VPrimitiveScorer(); 00056 00057 protected: // with description 00058 virtual G4bool ProcessHits(G4Step*,G4TouchableHistory*)=0; 00059 // This is the method must be implemented in each concrete class. 00060 00061 virtual G4int GetIndex(G4Step*); 00062 // This is a function mapping from copy number(s) to an index of 00063 // the hit collection. In the default implementation, just the 00064 // copy number of the physical volume is taken. 00065 00066 public: // with description 00067 G4int GetCollectionID(G4int); 00068 // This method returns the ID of its hitsCollection. This mehod 00069 // gives valid value only after it is registered to G4MultiFunctionalDetector 00070 // and the G4MultiFunctionalDetector is registered to G4SDManager. 00071 00072 virtual void Initialize(G4HCofThisEvent*); 00073 virtual void EndOfEvent(G4HCofThisEvent*); 00074 virtual void clear(); 00075 virtual void DrawAll(); 00076 virtual void PrintAll(); 00077 // These five methods are exactly identical to those in G4VSensitiveDetector. 00078 // These methods are invoked by G4SDManager through G4MultiFunctionalDetector. 00079 00080 protected: 00081 G4String primitiveName; 00082 G4MultiFunctionalDetector* detector; 00083 G4VSDFilter* filter; 00084 G4int verboseLevel; 00085 G4int indexDepth; 00086 00087 public: // with description 00088 // Set/Get methods 00089 inline void SetMultiFunctionalDetector(G4MultiFunctionalDetector* d) 00090 { detector = d; } 00091 inline G4MultiFunctionalDetector* GetMultiFunctionalDetector() const 00092 { return detector; } 00093 inline G4String GetName() const 00094 { return primitiveName; } 00095 inline void SetFilter(G4VSDFilter* f) 00096 { filter = f; } 00097 inline G4VSDFilter* GetFilter() const 00098 { return filter; } 00099 inline void SetVerboseLevel(G4int vl) 00100 { verboseLevel = vl; } 00101 inline G4int GetVerboseLevel() const 00102 { return verboseLevel; } 00103 00104 private: 00105 inline G4bool HitPrimitive(G4Step*aStep,G4TouchableHistory*ROhis) 00106 { 00107 if(filter) 00108 { if(!(filter->Accept(aStep))) return false; } 00109 return ProcessHits(aStep,ROhis); 00110 } 00111 00112 protected: 00113 G4int fNi, fNj, fNk; // used for 3D scorers 00114 public: 00115 inline void SetNijk(G4int i,G4int j,G4int k) 00116 { fNi = i; fNj = j; fNk = k; } 00117 }; 00118 00119 00120 00121 #endif 00122
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